Let me start by saying that to fully appreciate «Final Fantasy XV», you should first watch the film «Kingsglaive: Final Fantasy XV», which was released a few months ago.
This is because the game is, for better or worse, what you could call a transmedia experience, and the film covers events parallel to the first chapters of the game. Watching it first provides a deeper understanding of the world, its political factions, and key characters.
It also doesn't hurt to watch the anime «Brotherhood: Final Fantasy XV».
If this sounds like a lot of homework just to play a game, the story makes far more sense if you already understand certain aspects of the world and the motivations of its characters. It also makes it much more satisfying to take down the game’s evil imperials after you’ve cultivated a healthy dose of loathing and disdain for them beforehand.
That said, once you’re emotionally invested, «Final Fantasy XV» delivers one of the best narratives in the series' recent history.
It’s not that the plot strays far from the classic «Final Fantasy» formula. Rather, it stands out by successfully evoking emotions on par with the series' golden age on the Super Nintendo and the original PlayStation.
Bromancing the stone
The game begins as a road trip for Prince Noctis and his buddies: Ignis, Gladiolus, and Prompto. A final grand adventure in daddy’s car before the princeling must wed the princess from a neighboring kingdom.
At first, it’s all lighthearted fun. But as the journey progresses, shit hits the fan, war breaks out and the group must lean on each other to survive and get to where they need to be.
The heart of the game lies in the bonds of friendship and the camaraderie between the game’s all-male main cast. This is primarily a story about brotherhood and eventually, sacrifices made for those you love. It’s the kind of bromance that might bring a tear to the eye of even the manliest of men, as it taps heavily into the masculine ideals of duty and honor.
The closest comparison I can think of is the 1986 film «Stand by Me», which also follows a group of boys heading out on an adventure into the wilderness. While the ages of the characters in these two stories differ, both capture the fleeting beauty of friendship that only occurs during a short phase of young men's lives.
The camaraderie among the main characters is the glue that holds the story together. It’s both heartwarming and humorous, but it can also turn somber.
For example, there’s a point in the game where one of the group sustains a permanent injury that forces you to adjust your pace as you fight your way onwards. But rather than finding this frustrating, it made me want to take extra care of him. It feels genuinely heartbreaking as the once-good vibes of the group begin to crumble, and it’s bitterly noted that perhaps his royal highness should try harder to keep his retinue together.
Western Influences
«Final Fantasy XV» leans heavily into Western game design, resembling a Western RPG more than a traditional Japanese one. Mainly because of its emphasis on open-world exploration and the freedom to roam vast landscapes. Yet, this also harkens back to classic «Final Fantasy», when you could still roam the world map freely. The key difference is the seamless integration. There are no transitions between exploration and combat, and the dungeons flow naturally into the broader areas.
There’s also a much greater focus on realism over fantasy this time. The architecture and interiors remain colorful and magical, but they also show signs of wear and tear. Highways and infrastructure snake across the landscape, and outposts in the wilderness aren’t just filled with attractive, impeccably groomed people with great hair anymore. There are now also scruffy rednecks wearing baseball caps with spikes on them.
While cruising down the highway, you might see herds of wildlife crossing the road.
Overall, it’s a pleasure just to drive around, explore the continent, and listen to music in the car, while occasionally taking camping trips into the wilderness to hunt monsters.
I also love the mechanic where experience points are only tallied when you set up camp, and the food you eat before bed influences your combat performance the next day. This gives food a real function - moving beyond the typical, purely decorative role it plays in most RPGs.
The cities also feel more alive than ever, truly coming across as places where people might actually live. This is especially true for the port city of Altissia, with its multi-level, Venice-inspired canals and bustling crowds.
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