Tuesday 18 November 2014

Legend of Grimrock II

Props to the illustrator for nailing the visual style of a 1980s book cover by Larry Elmore

In 2012, Finnish indie developers: "Almost Human" released «Legend of Grimrock», a game based on design principles that haven't been popular since back when computers operated with only 16 bits. And it was awesome! Thus proving that old game mechanics can still be viable as long as they are implemented with confidence, care and good production value.

«Legend of Grimrock II» follows the same template, but is larger and more ambitious than its predecessor. As in the first game, you take control of a quartet of prisoners who are fighting for their lives in a labyrinth full of enemies, traps and puzzles. But whereas the first game unfolded entirely inside a mountain with a huge but fairly linear cave, the sequel takes place in a more open and diverse island setting.

Monday 3 November 2014

Sid Meier's Civilization: Beyond Earth

Despite the fact that I love the 4X (eXplore, eXpand, eXploit, eXterminate) genre, I have never really gotten properly invested in the «Civilization» series. 

Partly because I find the entertainment value of games diminishing as the plot approaches the reality we actually live in. But also because my sense of immersion is slightly disrupted when as a virtual warlord in ancient Greece, I encounter George Washington - complete with the silly wig - accompanied by an army of scantily clad savages armed with sharp sticks.

In «Beyond Earth» this type of silliness is not an issue, as the game takes place in a future where the main characters are fictitious and the technological level is so advanced that it primarilly contains things which haven't been invented yet.