Sunday 4 January 2015

World of Warcraft: Warlords of Draenor

When «World of Warcraft» was released in 2004, I was ready to embrace it. A massively multiplayer online role-playing game by Blizzard Entertainment just had to be good. Like an eager Apple enthusiast awaiting Steve Job's announcement of the original iPhone a few years later, I was excepting nothing less than a revolution.

Unfortunately, my expectations set me up for inevitable disappointment. Upon release I quickly concluded the game wasn't for me.

Mainly because it was too easy and thus quite boring. As a result, I shelved it, and started playing the more sadistically challenging «Final Fantasy XI» instead.

In the meantime, ten years have passed, and «World of Warcraft» has come to dominate the MMORPG market to such an extent that it's no longer just the king of the genre, but practically a genre unto itself, despite the fact that newer entries have arrived with both better looks and fresher game mechanics.

As such the game has become an institution, both for the hardcore gamer and their less dedicated casual brethren and sisters. Which in itself is interesting independently of whether one is a fan or not.