Links to articles or posts which are insightful, inspirational or fascinating.
Game Design
- A Pixel Artist Renounces Pixel Art
2015, Blake Reynolds, On why pixel art, despite its awesomeness, might not be the best choice for your next mobile game.
- Ten Years of World of Warcraft
2014, Raph Koster, On how innovation is not always as important as spit, polish and letting things cook until they are ready to be served.
- Skyrim's Modular Level Design - GDC 2013 Transcript
2013, Joel Burgess, Nate Purkeypile. On the usefulness of self imposed restrictions and how to manage art-assets in a pipeline suited for large scale world-design. (Alternative location: Gamasutra)
- Making it in Indie Games: Starter Guide
2013, Derek Yu. Advice from the creator of «Spelunky» about what to focus on when starting out as an independent game maker.
- Focusing Creativity: RPG Genres
2013, Jordane Thiboust. On the value of feature streamlining, pertaining to the design of RPGs.
- The guide to implementing 2D platformers
2012, Rodrigo Monteiro. Covers a lot about implementing 2D platform games. Well written and illustrated with recognizable examples for those who are into the classics.
- How I Got My Mom to Play Through Plants vs. Zombies
2012, George Fan. Excellent GDC talk on game tutorial design. (Text summary on Gamasutra)
Interacting with your customer base
Industry Pitfalls
- We Need Better Video Game Publishers
2013, Unknown. On how publisher influence in the development process more often than not is detrimental to the final product.
- EA: The Human Story
2004, Erin Hoffman. The original LiveJournal post in the "EA_Spouse" controversy, a process which culminated in three class action lawsuits against Electronic Arts.
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