Despite the fact that I love the 4X (eXplore, eXpand, eXploit, eXterminate) genre, I have never really gotten properly invested in the «Civilization» series.
Partly because I find the entertainment value of games diminishing as the plot approaches the reality we actually live in. But also because my sense of immersion is slightly disrupted when as a virtual warlord in ancient Greece, I encounter George Washington - complete with the silly wig - accompanied by an army of scantily clad savages armed with sharp sticks.
In «Beyond Earth» this type of silliness is not an issue, as the game takes place in a future where the main characters are fictitious and the technological level is so advanced that it primarilly contains things which haven't been invented yet.
«Beyond Earth» follows in the footsteps of «Alpha Centauri» from 1999, one of the first games Sid Meier and company released after they left MicroProse and started Firaxis. You assume leadership of a faction from a pool of nations and business conglomerates, who due to the overpopulation of Earth, have packed up their stuff and headed into space to overpopulate a new planet.