Tuesday, 30 April 2013

Realism in gaming

I had an epiphany a few years into the 7th console generation. I found that I was no longer particularly fond of video games. This surprised me, as I had loved gaming ever since the early eighties and games had up to this point kept getting better as they evolved.

At the time, I had a clunky, big and somewhat noisy initial model Playstation 3. This was the one which was still backwards compatible with older Playstation titles, and I found that instead of enjoying new games on it, I primarily used it to watch movies or replay older Playstation games.

I initially figured that this probably meant I was getting too old to be a gamer. I had often suspected the day would eventually come, and that what still kept me around was likely just nostalgia.

As it turned out though, I was just playing the wrong games.

I had made the mistake of attributing my disenchantment with contemporary titles to internal factors, instead of the real issue, which was that most games at the time just weren’t very good.

This was the age of the “realistic" first or third person shooter, where realism mostly meant that level designers had to use a lot of grey or brown assets.

Fortunately, games like: «Braid» and «Geometry Wars» (which I discovered quite late), with their colourful and completely unrealistic play-fields rekindled my passion for gaming again. As it turns out, I like my games to not be "realistic".

Wednesday, 3 April 2013

Awesome Game Trailers: BattleBlock Theater




UPDATE (06.03.2014): The release of «BattleBlock Theater» on Steam was accompanied by an additional trailer, just as awesome and hilarious as the original one. 

Wednesday, 27 March 2013

The Sega Dreamcast



Sega released its Dreamcast console in November 1998. Its lifespan in the market was relatively short, and it was Sega's last console before they pulled out of the home entertainment hardware industry. It did however have great games, and was in many ways ahead of its time. 

Upon release, things were looking great for the Dreamcast. Demand was so high that Sega had problems filling pre-orders both at the Japanese launch in 1998 and the US launch the year after. At one point, the Dreamcast even outsold the Nintendo 64, which was the second most popular console at the time. Sony's Playstation however, was the one to beat.

Saturday, 9 March 2013

Final Fantasy XI, Part 3 - The magical world of Vana'diel



It all began with a stone, Or so the legend says. In ages past, a sentient jewel, enormous and beautiful banished the darkness. Its many-colored light filled the world with life and brought forth mighty Gods. Bathed in that light, the world entered an age of bliss. Until, after a time, the Gods fell into slumber. That world was called: Vana'diel.

When you start your adventuring career in «Final Fantasy XI», the lands pictured in the beautiful map at the head of this article will be your initial stomping grounds. The map, drawn by long time «Final Fantasy» conceptual designer Yoshitaka Amano, depicts the so called middle lands of Vana'diel, which consist of the continents of Quon and Mindartia