Sunday, 4 January 2015

World of Warcraft: Warlords of Draenor

When «World of Warcraft» was released in 2004, I was ready to embrace it. A Massively multiplayer online role-playing game by legendary Blizzard Entertainment just had to be good. Like eager Apple enthusiasts awaiting Steve Job's announcement of the original iPhone a few years later, I was excepting nothing less than a revolution.

Unfortunately, my high expectations likely set me up for inevitable disappointment. Upon release I quickly concluded it wasn't for me. Mainly because it was too easy and thus quite boring. As a result, I shelved it, and started playing the far more challenging «Final Fantasy XI» instead.

In the mean time, ten years have passed, and «World of Warcraft» has come to dominate the MMORPG field to such an extent that it's no longer just the king of the genre, but practically a whole genre unto itself.

This despite the fact that new games have arrived with both better looks and fresher game mechanics.

The game has as such become an institution, both for the hardcore and their less dedicated casual gamer brethren and sisters. Which is interesting - both from a social and gaming perspective - independently of wether one is a fan of the game or not.