Monday, 24 August 2015
Tuesday, 16 June 2015
Wednesday, 4 February 2015
Friday, 19 December 2014
Whilst I obviously think the most important trait of a good game is beautiful game-play, having great visuals is a very close second.
In fact, I am not ashamed to admit that I am a huge graphics whore, who will often dismiss otherwise playable games due to sub-par art direction. Even though I have chosen the lifestyle of an avid gamer, life is still too short to be playing games that aren't awesome in every way.
Tuesday, 18 November 2014
|Props to the illustrator for nailing the visual style of a 1980s book cover by Larry Elmore|
In 2012, Finnish indie developers: "Almost Human" released «Legend of Grimrock», a game based on design principles that haven't been popular since back when computers operated with only 16 bits. And it was awesome! Thus proving that old game mechanics can still be viable as long as they are implemented with confidence, care and good production value.
«Legend of Grimrock II» follows the same template, but is larger and more ambitious than its predecessor. As in the first game, you take control of a quartet of prisoners who are fighting for their lives in a labyrinth full of enemies, traps and puzzles. But whereas the first game unfolded entirely inside a mountain with a huge but fairly linear cave, the sequel takes place in a more open and diverse island setting.