Friday, 19 December 2014

The art of Ikaruga 斑鳩


Whilst I obviously think the most important trait of a good game is beautiful game-play, having great visuals is a very close second. 

In fact, I am not ashamed to admit that I am a huge graphics whore, who will often dismiss otherwise playable games due to sub-par art direction. Even though I have chosen the lifestyle of an avid gamer, life is still too short to be playing games that aren't awesome in every way.

Friday, 5 December 2014

Geometry Wars 3: Dimensions



Screenshots from «Geometry Wars» are woefully inadequate at communicating why it's such an awesomely delightful game. You need to see it move in order to fully "get it" and you must play it for yourself in order to fully grasp its brilliance.

«Geometry Wars» originated as a mini-game you could play within «Project Gotham Racing 2» on the Xbox. It was a fast, hypnotic, neon coloured SHMUP best described as a re-imagining of the classic «Robotron: 2084» arcade game. It was later re-released as a standalone title and one of the earliest downloadable Xbox Live Arcade titles for the Xbox 360.